Monday, 25 July 2011

Snow White Mosaic: Part 9








Sorry I haven't been able to post this in quite a while, I was quite busy making this - and also leading to the creation of my second blog. But, now I'm able to post this and I'll go through as much detail as I can.

From the previous sequence, the animals heard singing voices. It's the seven dwarfs of course walking home singing Heigh-Ho - they stop and see something mysterious going on in their house. They feel that there could've been a "monster" breaking into their house or a burglar, perhaps. They start investigating, and while the animals trick them by making screeching sounds - they feel that the house maybe haunted, and Dopey investigates and spots a "monster" (Snow White in bedsheets), and runs out the house panicking, and Dopey is in pots and pans and the dwarfs believe that it's a monster before realizing it's just Dopey. Dopey pantomines on what's going on in the house - and they believe it was a ghost living up there (as Snow White covered with bedsheets, shows that it looks like a ghost).

To point out, Dopey is one of the main roles in which he causes the dwarfs to be scared. He gets the dwarfs scared twice, the first time when Dopey slams the door as they tiptoe inside the house - and the dwarfs panic and realize it was Dopey. The second time, was when Dopey went running out of the room panicking, and causing the dwarfs to mistakenly refer Dopey as "the monster". Funny enough, both those incidents were casted by the same animator - Art Babbitt. I wonder if he was cast for that particular reason?

Sneezy and Dopey are the only two dwarfs out of the seven, that cause the risks and fears of the dwarfs. Sneezy particularly sneezing so violently, that it blows the dwarfs away, and thinking that it would scare away "ghosts", and they would get killed. Grumpy and Doc appear to be the only two dwarfs, that are fully aware that there is something spooky going on in the house, and often try to stop the dwarfs from anything that would be considered risky. Grumpy does that job, like in the shot where Happy and Dopey smell some food in the cauldron, and Grumpy stops them - convinced that it's poison.

The animals play an important role in the haunted sequence, too. They're job in this sequence is to trick the dwarfs - as they believe that they don't belong here and to leave Snow White in peace. The birds would peck the rafter, and the dwarfs fearing something haunted going on. The birds make screeching sounds, that scare the dwarfs' out of their wits.

There are a lot of animators cast in this sequence for the dwarfs: in fact there is seven animators animating the seven dwarfs. None of them really specific dwarfs casting. The seven animators are Bob Wickersham, Fred Moore, Bill Roberts, Bill Tytla, Dick Lundy, Art Babbitt and Fred Spencer. Bob Wickersham is the only uncredited animator here who animated two minor shots. I admit, that I Wick's shots here are not very appealing and do look ugly looking - I wonder if that has a reason to why he lacks credit in the film?

I admit that I don't like Dick Lundy's animation too much - not as nice looking or enough appeal that the other animators give. Shot 19 of Grumpy by Dick Lundy, isn't very appealing to me at all - and Grumpy has those beady eyes there. It just feels that Lundy wasn't used to much of the modern animation in those standards, as he was an old fashioned animator. Hopefully, we might see more nicer work by him later on the film. He animates Sneezy quite strangely in shot 5 - with the cheeks, mouth and eyes. Although, I must say shot 3 by Dick Lundy was done pretty well.

Overall, it's a safe bet that Bill Tytla was the head animator on that sequence - even though he didn't animate it from start to finish. But he planned the animation mostly earlier on the sequence. Fred Moore only animates two shots here - and they are animated very well and entertainingly done. I always liked that shot where Sneezy's beard is tied to a knot - it's perfect casting for Moore, it would be a challenge and Moore would never lose it's appeal. If that was cast to a second-rate animator, it would lose it's appeal, most likely.

Bill Roberts does a neat introduction to the dwarfs where they are walking home singing Heigh Ho and when Doc halts the group and the dwarfs bump into each other - that has neat timing. Shot 27 by Bill Roberts is a good shot in terms of execution and the weight of being strucked by wind (sneeze).

Fred Spencer and Art Babbitt are my two favourite animators in this sequence, and they get to animate the best part of the sequence, which are the other part. The first part was animated by a variety of other animators, while Babbitt and Spencer then take over the final shots. Art Babbitt's animation of Dopey was wonderfully done in my opinion, and he gives Dopey the feeling of being scared like when he shakes and worried whilst going up stairs, he uses speed-lines for when Dopey turns when he hears Snow White's groan. He exaggerates the character's expressions, and gives Dopey a very expressive look. Shot 42, animated by Art Babbitt is a VERY expressive shot. It's so extreme, and Babbitt occupies a lot of squash and stretch in that animation. It really does look like Rod Scribner's work on Warner cartoons. Like I mentioned about the turtle in my previous post - the turtle is more Bill Melendez looking (in terms of Warner animation). Shot 42, is very extreme that it looks strangely animated - but I think it works in this sequence.

Fred Spencer also gets the bulk of animating the second half of this sequence and he animates it very, very well. I know of Fred as an early Duck animator before tragically dying in a car accident in 1938. He seemed to be a fast-action animator at comedy. He animates the shot where the dwarfs fall down the staircases when Dopey knocks them down - that was later reused in a Reitherman sequence in Sleeping Beauty. I like his use of speed-lines in shot 45. The animation of the dwarfs attacking Dopey thinking it's a monster - would've been a difficult shot to stage, and yet Spencer managed to handle it well.

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